As a process or research-led fashion designer, I established myself as one of the very first designers to integrate interactive digital technology into fashion practice and storytelling. 

‘Digital Runway’ (1999), for example, is distinguished as probably the world’s first digitally interactive catwalk presentation, where audiences could take to the runway and through physical interactions were able to activate and orchestrate almost never-repeating projected compositions, and so become spectator, participant and co-designer simultaneously. ‘Texturel’ (2017), is a conceptual design tool, or digital oracle, that responds to user interactions to generate over 39 billion possible fashion directives that can be used as a conceptual starting point for a design process. Such digital projects serve to question how audiences can expand design ideas through an active blend of innovation and event, or ‘innovention.’

My research continues to explore how new thinking can be applied to a conventional procedure of fashion design, and pursues the idea of ‘growing’ or ‘finding’ ideas for design through intervening and interactive systems. 

The following visuals represent selected examples from my archives, from 1998 onwards.

 

Practice Archives.

Selected Project Visuals

1998 –